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NearNA motion graphic video for NearN, an automated security and compliance platform built to streamline audits for growing SaaS companies.
Produced at Fabel Media
Role:  Concept Development, Storyboarding, 
Visual Design, & Animation
Toolkit: Illustrator, Cavalry, Blender




ART DIRECTION VISUAL DESIGN MOTION DESIGN CAVALRY



 
Styeframe from the video
Web3 w/o the Friction! Produced at Fabel Media, I led the concept development, visual design, storyboarding, and animation for this product video. 

My primary focus was translating a highly technical Web3 platform into a universally approachable narrative. By relying on clear, abstract storytelling, I distilled complicated crypto mechanics into clean, digestible visual metaphors. 



Idea


The Concept To break down the technical barriers of Web3, we  anchored the entire visual language around a single, foundational motif: the NearN star. 

Rather than relying on disconnected tech tropes, we built a cohesive design system where this core element continuously evolves. By transforming the star into visuals of toggle buttons to dynamic storytelling metaphors like an airplane taking off: the animation maintains a playful, interconnected flow. 

This intentional abstraction strips away the intimidation of crypto, positioning the platform as an inviting, mainstream workspace

 
   



Rough Sketches



Storyboards
A look at the early rough boards where the continuous flow, blocking, and physical evolution of the core star motif were first established.




Visual Language
While staying true to the established Near DevHub color scheme, our goal was to significantly modernize its application. By pairing their existing palette with clean, stylized geometry and crisp layouts, we elevated the aesthetic to feel like a contemporary, mainstream tech product.



Different style explorations before landing on the final style.






A look at the finalized frames, where the modernized brand palette and the transforming star motif come together to create a frictionless, approachable world.



UI Design
To ground the abstract animation in reality, we integrated the actual platform interface. Designed by my colleague Eesha Chavan, these UI sections serve as the functional anchor, ensuring the product itself looks just as friendly, clean, and inviting as the motion system surrounding it.



UI frames designed by my collegue, Eesha Chavan



Structure & Movement
To achieve precise, system-driven motion across the abstract sequences, I built custom procedural setups using Blender and Cavalry’s image sampler. Following are some of the results of these motion systems.





Final Deliverable


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